Or just Extreme Leos from here on out. Extreme Leos is from the Gundam Extreme VS Full Burst game, which I have never actually played on account of being a Japanese arcade game until only recently, and even then the PS3 version ain’t never getting localized. I have played the previous iteration of the game for a few minutes, but Extreme Leos wasn’t in that version and I generally had no idea what was going on.
I had been waffling on Extreme for quite a while, passing on the original release and the re-release. Even though I thought it looked really cool, I kept being disappointed with various Robot Damashiis I had previously gotten, so I think I was worried Extreme Leos wouldn’t be as good as it looked. Finally decided to go ahead and pick one up at Otakon, and now I kinda wish I had went ahead and bought it earlier. At least I still only paid pretty much retail price.
Even though I’m not familiar with the source of Extreme Leos, I still wanted to get it because I think it just looks awesome. I like that it looks more like the original Gundam look than a lot of other “protagonist” Gundams, I like the way the add-on parts make it bulkier on the arms and legs, I like the blocky shape and lines of the suit, especially the square shoulders instead of the giant wedges a lot of suits have, and I like the color scheme. Extreme Leos just looks very Gundam to me, and I like that.
Interestingly, Extreme Leos is actually a second variant of Extreme Gundam, Extreme being infamously voiced by Gackt. Curiously, Extreme Leos is a regular release which later got recolored into Extreme Gundam as a limited webshop release. There’s also an expansion pack for Extreme Leos to be able to display it in the other modes it can do, but it runs for like $100 on Mandarake and I don’t really care for giant wings on my Gundams.
I don’t know if it’s a standard thing now, but Extreme Leos actually features articulation that’s more capable than the typical Robot Damashii, and it’s a bit surprising how well it all works. Leos is quite flexible and really good at posing, although I guess it’s kind of odd for a giant mech to be so highly flexible…
The most impressive areas are the hips and shoulders. The shoulders can move back and forth much better than my previous RD’s (if an older RD could even do it at all) and there’s basically nothing getting in the way of maximizing hip movement. The torso also has three joints in it for great effect. Extreme Leos has…extreme dynamics. It is worth noting that the leg pieces hinder the articulation, but only ever so slightly. And for some reason, Extreme Leos doesn’t have toe/foot joints like most Robot Damashiis, but that’s pretty much the only articulation issue.
The back of the head has this weird partial Gundam face on it, because apparently when Extreme or Extreme Leos change between forms, they change their face, too. Seems kind of silly, honestly, and I would have preferred a normal back-of-the-head.
Besides all the Xenon Face and normal mode bits, Leos, has four sets of hands. Along with the default fists, there’s a pair of grasping hands, splayed hands, and holding-things hands. The hands are bigger than typical RD hands, though I don’t know if it’s a stylistic thing here or if they’re making them easier to work with.
And holding hands, with the two beam sabers Leos comes with. The beam sabers are a bit loose in the hands, though, and it seems like the hands are also supposed to be able to hold the guns that come in the expansion set. The beam sabers are more of salmon color than other beam sabers I have.
Now for random pictures.